CS2 Rarity & Wear Guide
Every skin in a CS2 case sits in a colour-coded rarity tier and a wear bracket. Here's what each one means.
The case rarity tiers
Items inside a standard Counter-Strike 2 weapon case are grouped into colour-coded tiers. The colour shown on each skin in our case pages follows this exact scheme:
| Tier | Colour | What it covers |
|---|---|---|
| Mil-Spec Grade | Blue | The most common case skins — the base of every pool. |
| Restricted | Purple | A step up in scarcity and usually in desirability. |
| Classified | Pink | Scarcer still, often the most popular non-covert finishes. |
| Covert | Red | The rarest weapon skins in a case — the headline drops. |
| Rare Special | Gold | The knife (or glove) slot, sitting behind the longest odds. |
Cases that contain gloves replace the knife slot with a gloves pool, but the gold rare-special colour is the same. Drop odds per tier are not shown here; any specific percentage you read should be treated as a community estimate rather than a guarantee.
The five wear brackets
On top of rarity, every skin has a wear value (a "float") that places it in one of five brackets. Wear affects how worn the finish looks — and, on the open market, how much it tends to cost.
| Wear bracket | Float range | Look |
|---|---|---|
| Factory New (FN) | 0.00 – 0.07 | Cleanest finish, typically the most sought-after. |
| Minimal Wear (MW) | 0.07 – 0.15 | Light wear, barely noticeable in most cases. |
| Field-Tested (FT) | 0.15 – 0.38 | Visible wear; the most common bracket. |
| Well-Worn (WW) | 0.38 – 0.45 | Heavier scuffing across the finish. |
| Battle-Scarred (BS) | 0.45 – 1.00 | The most worn look, usually the cheapest. |
Not every skin can roll the full float range — some finishes have a capped minimum or maximum, so a given skin may not exist in Factory New at all. The brackets above are the standard ranges Valve uses to label wear.
What else affects how a skin looks or is valued
- StatTrak: a version that counts kills. It is a separate variant, not a rarity tier.
- Souvenir: special versions tied to tournaments — these come from souvenir packages, not standard cases.
- Pattern index: the random seed that decides how a finish is laid out. Certain patterns (for example specific fades or "blue gem" rolls) are prized far above the norm.
- Engine rendering: since CS2 moved to Source 2, lighting changed, so a familiar finish can look different from how it did in CS:GO.
Because pattern, wear and variant all stack on top of the base rarity tier, two copies of the same skin can be worth very different amounts. Any value you see quoted is a moving market estimate.
See the tiers in context
Open any case on the browse cases page to see these tiers applied to a real skin pool, or load a case in the previewer. For the standout coverts and specials specifically, see the rarest CS2 case skins page.